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Toonstruck scummvm5/1/2023 The king of Cutopia, King Hugh (a giant smiley face on legs), offers Drew the chance to return to the real world in exchange for his help. It turns out that Fluffy’s world of Cutopia is under attack from dastardly Count Nefarious, who has developed a machine, the Malevolator, which turns everything from cute to evil. If you’ve seen cartoon/real-life crossovers like Who Framed Roger Rabbit and Cool World (which, true to form, I haven’t) you’ll know the kind of caper we’re dealing with here. One night, despairing at being asked to improve the Fluffy Fluffy Bun Bun show by adding ‘more bunnies’, Blanc is somehow sucked into the cartoon world of Fluffy et al. Taking that as an extremely brief starting point, then, Lloyd is Drew Blanc, a stressed-out cartoonist stuck animating the sickly-sweet adventures of bunny rabbit Fluffy Fluffy Bun Bun for humourless corporate overlord Sam Schmaltz. ![]() Last time, we pretty much covered the fact that this was an adventure game starring Christopher Lloyd, and the fact that adventures were fairly thin on the ground at the time. This is our second go at reviewing Toonstruck, with the first being sufficiently light on detail to countenance a rare re-write. It might not be up there with the LucasArts games, but I do genuinely think this is one of the most underrated adventure games of all-time.He’s not a butler – he’s a footman. I was hoping that the game would capture my imagination all over again and it's safe to say it has. Who doesn't love seeing Drew demolish a test of strength machine with a custom mallet or a mad squirrel fall in love with a stuffed cat that has candy floss and piano teeth stuck to it? I've never been a fan of really obtuse puzzles and although perhaps goes slightly too far in the other direction, the result of solving a puzzle was often so entertaining that it still felt satisfying. The technology that places Christopher Lloyd within the game is also still fairly impressive - it doesn't blow me away like it did when I was a child and was confused about how they "inserted" a human within a game, but the animations are great and his performance is the source of at least half of the comedy.Īs an adventure game it must be said it is fairly simple, with many more clues giving you an idea of what you have to do than most others within the genre, but I didn't mind that. Not a straight line in sight and it's obvious that in this world that there are certain laws and logic that a character like Drew simply can't begin to comprehend. Obviously the visuals are still wonderful even today and the overall style reminds me very much of German Expressionist cinema. What I was remembering as a real child friendly game turned out to be rather sinister. The fact that the brightest and happiest locations are often turned into sleazy, lifeless locations is really well done - a camp scarecrow turns into something from a horror film and a motherly cow turns into an S+M addict who craves more pain isn't exactly what you expect when you first start playing. ![]() The cartoon world is so adorable and a pleasant land to explore that when you start to explore the darker areas of the world the juxtaposition of the two creates an extremely interesting setting. One thing that really struck me going back to it now 15 years later is how dark it is. I'm fairly sure I FAQd my way through most of it, but it always captured my imagination and is probably one of the standout games that really started my love for gaming. I think this was the first ever adventure game I played a kid when my family first got a PC.
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